
- #Need for speed rivals xbox one review 1080p
- #Need for speed rivals xbox one review Patch
- #Need for speed rivals xbox one review Ps4
- #Need for speed rivals xbox one review ps3
#Need for speed rivals xbox one review Patch
Nonetheless, Ghost Games have since released a patch and the game runs at 60 FPS on PC with nary an issue (almost). In a way the studio skimped on the PC version. Even with all settings cranked to max, it featured only slightly better anti-aliasing and texture quality.
#Need for speed rivals xbox one review Ps4
When the PC version of Need for Speed: Rivals launched, it was nearly indistinguishable from the PS4 and Xbox One version. Even with all settings cranked to max, it featured only slightly better anti-aliasing and texture quality." "When the PC version of Need for Speed: Rivals launched, it was nearly indistinguishable from the PS4 and Xbox One version. We don’t know if EA used an enormous zoetrope to capture the correct feeling of racing really fast, but they’ve more or less nailed it. Road textures and gravel don’t feel as earthy but the sensation of speed is still very much like NFS. They’re fast, they compete pretty well with the likes of Forza 4 and GT6 (though car detail on close-up may not be as detailed) with acceptable shadow quality and foliage physics. Otherwise, you’ll be hard-pressed to find anything to dislike about either version. Reflection quality and overall effects are better on the PlayStation 3 of course but the presence of jaggies and pop-up is more or less the same on both consoles. You’ll have mandatory installs on both, 1.6 GB for the Xbox 360 and 1.1 GB for the PS3, to assist in texture streaming. Concerning overall performance, the Xbox 360 version ultimately sees a drop every now and then but nothing drastic. "We don’t know if EA used an enormous zoetrope to capture the correct feeling of racing really fast, but they’ve more or less nailed it."īoth current gen consoles feature a 1280×704 resolution with trilinear filtering on the textures, though they remain locked at 30 frames per second. Does the frame rate hold up under these conditions and what of the resolution? Cars will have their paint scratched off, cop cars are inundated with their own unique visual flourishes and performances, dynamic weather affects performance and further wears down on your car with rain and sleet, and you’ll forever be bumping hoods with rival opponents or cruisers. The one thing to keep in mind is that in terms of aesthetic, Need for Rivals forgoes the squeaky clean approach of Forza in favour of a muddier, messier and gritty street racing game.
#Need for speed rivals xbox one review ps3
"The one thing to keep in mind is that in terms of aesthetic, Need for Rivals forgoes the squeaky clean approach of Forza in favour of a muddier, messier and gritty street racing game"īut with games like Forza Motorsport 5 and DriveClub, still to release, having offered a taste of the visual glory that next-gen consoles can offer, how does Need for Speed: Rivals measure up? For that matter, how do the current gen versions compare to the likes of Forza Motorsport 4 or Gran Turismo 6, two games which are geared towards the Xbox 360 and PS3 respectively? Ghost Games also took great pains to ensure the same level of gameplay for all consoles with AllDrive and all manner of realistic physics available for both current and next gen formats.
#Need for speed rivals xbox one review 1080p
On the surface, it has all the qualifications necessary to qualify as a heavyweight next gen contender: 1080p resolution, a locked frame rate across all formats (aside from PC, which has lately received a 60 FPS patch), the Frostbite 3 engine and post-process anti-aliasing. It’s hard to see the Need for Speed franchise as the underdog in any generation but that’s precisely the case with Ghost Games’ Need for Speed: Rivals.
